![]() Why not go further? Look at the games the kids are playing today. The upgraded lightcycle sequence does bring at least one cool new idea to the table, the multi-plane playing field. This is not a failure of technology, but of imagination. The filmmakers are all but liberated from technical constraints, yet the characters are no longer free from inertia. Yes, the redesigned lightcycles look really cool-the lightcycle sequence is the easily the best thing in the film, almost the only thing in the film really worth looking at, unless you count the pixie-tressed Olivia Wilde in a neon-neoprene jumpsuit as a computer program named Quorra.īut the lightcycles now behave exactly like dirt bikes in the real world-much more impressive technically, but paradoxically less powerful and less cool as a weapon, which is what they are. ![]() Yes, the lavishly designed, cutting-edge graphics are impressive, and there’s some nostalgia for the world of the original mixed with the generic Matrix-y vibe. In the years since Tron, of course, video games have come closer and closer to approximating reality, and computer-graphics in movies have gone further still-and, in a way, this is the problem with Tron: Legacy. I loved Snake, and could play it on our Commodore PET until my tail filled the entire arena with only a few spaces between my nose and my tail, at which point the program invariably crashed. The lightcycle sequence burned into my brain. #Tron legacy free full movie movieAn effects-driven movie about a computer programmer sucked into cyberspace should have been right up my alley, but somehow I only saw it in bits and pieces, never the whole thing. I’m the right age and the right demographic to have been a Tron fan back in the day: I was going into high school that summer I was a movie buff and we were, for 1982, a fairly computer-savvy family.
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